An AR Art Gallery being developed at the University of Lethbridge by students Megan Perry (NMed) and Kevyn Worbetz(CompSci/ NMed) under the Faculty of Fine Arts. We are developing the space to showcase student art.

How are we making this

We are using Adobe Aero as well as 3D programs to digitize and display the artwork on the wall in a way that is not only secure but also doesn’t need any physical tending to. With the use of QR codes you will be able to scan the code and see the art through your phone or tablets. By creating a gallery in this format we will be able to include art from every discipline in the Faculty of Fine Arts and anyone else that wants to submit.

Some examples of what can be Done!

Virtual art today is becoming something more than just a digital image. Projects such as FAAR Gallery, created by students at the University of Lethbridge, are opening up new ways to immerse oneself in the world of art. Here, paintings and sculptures come to life in augmented reality, and viewers can examine every detail right from their phones. This approach not only brings together different areas of contemporary art, but also makes creativity accessible to a wide audience.

Interestingly, the technologies behind such projects are also being used in other areas, from education to entertainment. Even in the online entertainment industry, the focus is shifting towards convenience and accessibility. For example, there is a resource —
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Modern technologies allow people to choose: to view virtual paintings or try their hand at safe interactive formats. In both cases, it is an experience that combines creativity, innovation, and a sense of presence — whether it is an exhibition at the FAAR Gallery or the first steps in online entertainment.

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